To build the game maps i created an mapeditor – called the editor. At the moment, there are 15.849 tiles to work with.
Month: January 2020
The Engine
The XIONUM engine is developed in Java, currently for OpenJDK 11. All visual components consist of adapted swing components. This keeps the engine lightweight and lean. To render the output image i use six Layers, four of them can edited with the editor. The layers are: Background Layer 1 Background Layer 2 Background Layer 3 […]