My name is Martin. I am the developer of the xionum-engine.
At the age of 12 I got a C64. That was the start of my career as a nerd. I made small LED circuits, connected Lego and the C64 with a relay card to a robot arm and controlled LCDs with BASIC. When I was tinkering some day in the summer of 1997, I killed the C64. A repair was impossible and my father bought a PC. It was a Pentium with 133 MHz and 32 MB RAM. What a hell machine in contrast to the C64. I was able to expand the PC to a PacketRadio station with a modem and a CB radio device. There were mailboxes and a lot of software that could be downloaded at the speed of light, well almost with 1200 bps. From 1999 to 2015 life became calmer. My job filled the days, since 2008 i worked for a local software-company. I mutated into a gamer and lost the fun of programming at home.
But these days are over…
No game inspired me anymore, everything was played through too quickly and there was little incentive to play old games again. So in 2015 I started developing a java-iso-engine. In 2016 I stopped development after many experiments. I tested a 2D and a 3D game world. I implemented the A-star-algorithm for navigation and extended it by the third dimension. After a year of development, I stopped the project due to time constraints. With the arrival of the first Raspberry Pi, my love for nerd projects was revived. I implemented a few small projects.
One of the projects is the XIONUM-BBS, which should be a part of my game.
An other project is an ADS-B-Receiver in the attic.
In 2018, the desire to further develop the engine was revived. I looked at the old code and decided to start over based on the experience i had. This is how the XIONUM engine came about.
At this point I would like to thank my beloved wife for the support, our two cats “Gary” and “Lui” for the calming effect and our dog “Pepe” for the many walks in the fresh air.
I won’t give up this time!
The goal: my own game.